Previous Motion Editor @ DI4D
Graduate with First Class Honours in BSc Computer Games (Art and Animation)
Software experience in Autodesk Maya, Adobe Photoshop, Adobe Premiere, Motion Builder, Substance Painter & Zbrush.
Providing performance-driven facial animation services for the world’s most life-like digital humans. As a Facial Motion Editor I was involved in capturing and reproducing data derived from real performances by an actor/actress, then used this data to create realistic 3D animation for companies such as Walt Disney, Sony Pictures and Activision.